wined3d: Make the shader backend responsible for controlling the fixed function fragm...
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 24 Oct 2012 19:23:37 +0000 (21:23 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 25 Oct 2012 09:48:31 +0000 (11:48 +0200)
commit17e33e9b27ced39a93e61dad20cba9195b2e18e7
tree192363b534e00e0adf208f14eb78e2be3949e5a1
parent2bf46c60fbb6999ce155f644077e5a2e899a006f
wined3d: Make the shader backend responsible for controlling the fixed function fragment pipe.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/context.c
dlls/wined3d/device.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/shader.c
dlls/wined3d/state.c
dlls/wined3d/wined3d_private.h