wined3d: Store the swapchain instead of the surface in the context.
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 15 Mar 2010 20:07:25 +0000 (21:07 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 16 Mar 2010 10:44:44 +0000 (11:44 +0100)
commit18ec2525a438f75a1e961a19b36dfb3a65fd3cc2
tree084d47e72b6633a9df0520fcaf832fe53d905ab6
parentb281f23efef0b2de3aaee90497814d59777facf2
wined3d: Store the swapchain instead of the surface in the context.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/context.c
dlls/wined3d/device.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/swapchain.c
dlls/wined3d/wined3d_private.h