wined3d: Control the onscreen depth stencil format in the swapchain.
authorStefan Dösinger <stefan@codeweavers.com>
Sun, 28 Mar 2010 14:25:04 +0000 (16:25 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 31 Mar 2010 14:12:31 +0000 (16:12 +0200)
commit19b6f5ca75b43f61a366aa521eab9ddbfc4f99dd
tree5b8269a1ef0e8db608785527bda3733671bd1cb1
parenta4b0bedc30f31d19d969364c80f979b77cce9011
wined3d: Control the onscreen depth stencil format in the swapchain.

This allows the swapchain to know what depth format its window contexts have to see if the
requested depth format is compatible or a FBO fallback is needed, and it will be needed to
set the onscreen format to the requested auto depth stencil format instead of the
let's-hope-it-fits D24_UNORM_S8_UINT format.
dlls/wined3d/context.c
dlls/wined3d/device.c
dlls/wined3d/swapchain.c
dlls/wined3d/wined3d_private.h