wined3d: Simplify replicating the .x swizzle in shader_hw_mov().
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 17 Apr 2009 07:46:57 +0000 (09:46 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 20 Apr 2009 12:13:28 +0000 (14:13 +0200)
commit1ae060be4afa083581ecab49743c07113c91fad4
tree5ff6ac2e850edd8dea0513cd617dd7dd0ad60dd2
parent48a096a6381cc706a52c645aaa95aff7812bd57d
wined3d: Simplify replicating the .x swizzle in shader_hw_mov().

It becomes even simpler once the swizzle shift and token field are eliminated.
dlls/wined3d/arb_program_shader.c