wined3d: Don't use the GL texture flags to determine if a format is a depth stencil...
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 3 Aug 2009 06:06:50 +0000 (08:06 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 3 Aug 2009 13:01:34 +0000 (15:01 +0200)
commit1d647283d5eeba840eb4de76ddb6fd33b7083388
treea6f40272f9d878b0912751337af8465fac29c74d
parent43bfb240add6c722993801bbbb82b4244b3535a4
wined3d: Don't use the GL texture flags to determine if a format is a depth stencil in CheckDepthStencilCapability().

The OpenGL implementation might not support ARB_depth_texture, but that
doesn't mean we can't use the format for the depth buffer.
dlls/wined3d/directx.c