wined3d: Convert the full surface for now.
authorStefan Dösinger <stefan@codeweavers.com>
Thu, 15 Feb 2007 12:52:21 +0000 (13:52 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 15 Feb 2007 16:22:27 +0000 (17:22 +0100)
commit1f32d6235e4f12cdf805469ff77a9c27db7e1744
treef106951789b24307b04d89360e8f51493abd9c4a
parent20a07693b5c6feddab7560432d23c21a550dc7fb
wined3d: Convert the full surface for now.

Until we have proper subrectangle handling for offscreen surfaces,
surface conversion has to use the real surface sizes, and not the size
of the opengl subrectangle that it is going to upload. Due to the
power of 2 limitations the gl height may be bigger than the real
surface height. If that is not the case, the uploading function will
pick the correct parts from the converted surface data.
dlls/wined3d/surface.c