wined3d: Don't call shader_glsl_append_dst() from shader_glsl_texldl().
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 10 Mar 2009 08:19:03 +0000 (09:19 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 10 Mar 2009 11:06:47 +0000 (12:06 +0100)
commit1fa83c95de9dddd4a8e3f5f6eb14fb337ea9074c
tree5d1f89bb839f7fbbd3bacd2d648b3fe46ba64be8
parente9ece6bd12fd1b325f6169b70b96f65284cbe221
wined3d: Don't call shader_glsl_append_dst() from shader_glsl_texldl().

shader_glsl_gen_sample_code() already takes care of adding the destination.
dlls/wined3d/glsl_shader.c