Add {G,S}etRenderState and {G,S}etTextureStageState support, and
authorJason Edmeades <us@the-edmeades.demon.co.uk>
Mon, 13 Dec 2004 13:35:38 +0000 (13:35 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 13 Dec 2004 13:35:38 +0000 (13:35 +0000)
commit2003c7ab11eea0b24aabea9c0474ab7beb3649f7
treeaca375239bac9ffeae9a53d891cd63a6b0e817ba
parent20f8397321d939b981c8825046a87f66d6f39c47
Add {G,S}etRenderState and {G,S}etTextureStageState support, and
ensure the stateblock is fully populated at device startup.
dlls/d3d9/device.c
dlls/wined3d/device.c
dlls/wined3d/directx.c
dlls/wined3d/drawprim.c
dlls/wined3d/stateblock.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h
include/wine/wined3d_interface.h