wined3d: Implement WINED3DSIH_IMUL in the GLSL shader backend.
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 12 Oct 2012 11:03:57 +0000 (13:03 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 12 Oct 2012 11:21:33 +0000 (13:21 +0200)
commit2324ce6efb8e0689318933a310baf1de3d2529dd
treed53f967ca8ca0e96f5b115c1f6e38f51083d991f
parentad1a1ee4fe87b250ab69f7650110a28a44df9eee
wined3d: Implement WINED3DSIH_IMUL in the GLSL shader backend.
dlls/wined3d/glsl_shader.c