wined3d: Use surface_is_offscreen() in context_apply_draw_buffer().
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 14 Dec 2009 19:49:56 +0000 (20:49 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 15 Dec 2009 10:44:20 +0000 (11:44 +0100)
commit2f56ef09e60943dddc74b0e117def4347f8c2a21
tree3dc85cd33deca373563fa6679eba400e616f3fed
parentb796573d68ed0e35e7c44ff5a030d41dbb3da901
wined3d: Use surface_is_offscreen() in context_apply_draw_buffer().
dlls/wined3d/context.c