wined3d: Constants in constants_set should always have a valid location in shader_gls...
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 16 Apr 2013 06:13:43 +0000 (08:13 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 16 Apr 2013 10:14:01 +0000 (12:14 +0200)
commit302ad29742b11d911d8a337122d220f92b3f4bd7
tree252280e3adbbe01b43b8870e19248b1776625312
parent00cc81dc69c0f61107d5d2b9f27b946221794020
wined3d: Constants in constants_set should always have a valid location in shader_glsl_load_constantsB().
dlls/wined3d/glsl_shader.c