wined3d: Make sure the p8 shader is set to 0 after destroying the main render target.
authorRoderick Colenbrander <thunderbird2k@gmx.net>
Thu, 8 Nov 2007 21:51:01 +0000 (22:51 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 9 Nov 2007 11:40:44 +0000 (12:40 +0100)
commit33df806819ea9dd6ddc5799e2f1eedf76236ac52
treea694eaec69b8e2aedbda36ed8f8958d70d530511
parentb238e39ec86bfa14a2d996d30c5084e96464c14b
wined3d: Make sure the p8 shader is set to 0 after destroying the main render target.

This fixes a render target recreation problem in Age of Empires II.
dlls/wined3d/device.c