wined3d: Move shader constant affecting states to the misc pipeline.
authorStefan Dösinger <stefan@codeweavers.com>
Fri, 4 Jul 2008 21:54:06 +0000 (16:54 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 14 Jul 2008 09:44:48 +0000 (11:44 +0200)
commit38934fe70d7ffd2353351a7986346f4a205adc1f
tree09c30ccee820f387e346c9a816c68e56ff7b06ad
parent84d39a95e5af50746999af5804a05d4210c8fba7
wined3d: Move shader constant affecting states to the misc pipeline.

As long as we have the shader constants in misc, it is best to keep
all the code that affects shader constants, like bumpenvmat setting,
in there as well.
dlls/wined3d/state.c