wined3d: Set the depth blit helper texture address mode to clamp.
authorStefan Dösinger <stefan@codeweavers.com>
Tue, 14 Jul 2009 17:01:48 +0000 (19:01 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 15 Jul 2009 11:17:12 +0000 (13:17 +0200)
commit3c2fa6aea46a33a48cae13e3af1b9c52f60c2883
tree0d20e5d53d150fe3afc30e54d9440d35ccfb02b1
parent387d337a7035a19f7019e1220164fdbf48f92379
wined3d: Set the depth blit helper texture address mode to clamp.

On ATI cards we use the driver's GL_ARB_texture_non_power_of_two emulation to
support conditional NP2 textures without having to deal with the denormalized
coordinates. The default GL_TEXTURE_2D address mode is incompatible with
GL_ARB_texture_rectangle however.
dlls/wined3d/surface.c