wined3d: Don't single-allocate new gl shaders.
authorStefan Dösinger <stefan@codeweavers.com>
Mon, 19 Jan 2009 17:39:36 +0000 (18:39 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 20 Jan 2009 11:45:09 +0000 (12:45 +0100)
commit3c3272dc413d6ffb78c4a91ae7c2e69de6521c17
tree135bfeb45dd47af8ef586a904e9aa4c0bce0559a
parent3a35271960bb9f2abf60d410ee1a76df91b30b69
wined3d: Don't single-allocate new gl shaders.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/pixelshader.c
dlls/wined3d/wined3d_private.h