- Use faster vertex arrays (rather than processing vertexes one by
authorJason Edmeades <us@the-edmeades.demon.co.uk>
Fri, 3 Jan 2003 21:25:42 +0000 (21:25 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 3 Jan 2003 21:25:42 +0000 (21:25 +0000)
commit3d1b725900b2d35ca5b02508388840dbc5836a6c
tree50dffb985a77c00687bc8c0ac7ce2d9acf0b950b
parentf89ea6499deb00fdfa05c1ed7ecb612424e70623
- Use faster vertex arrays (rather than processing vertexes one by
  one), whenever possible.
- Less trace in the slower form by default.
dlls/d3d8/device.c