wined3d: Use the DXGI naming convention for all formats.
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 25 Sep 2009 11:31:49 +0000 (13:31 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 25 Sep 2009 13:15:44 +0000 (15:15 +0200)
commit47c84f4f7f919629b182136f0576f5371dd8bc4b
treea32d7deebc8aa8fa4f35b806328dac875f725604
parenta25ac586c6c960c6391dc9ced86b48bae028e215
wined3d: Use the DXGI naming convention for all formats.
23 files changed:
dlls/d3d8/device.c
dlls/d3d8/vertexdeclaration.c
dlls/d3d9/device.c
dlls/d3d9/vertexdeclaration.c
dlls/ddraw/ddraw.c
dlls/ddraw/device.c
dlls/ddraw/direct3d.c
dlls/ddraw/utils.c
dlls/wined3d/buffer.c
dlls/wined3d/context.c
dlls/wined3d/cubetexture.c
dlls/wined3d/device.c
dlls/wined3d/directx.c
dlls/wined3d/drawprim.c
dlls/wined3d/state.c
dlls/wined3d/surface.c
dlls/wined3d/surface_base.c
dlls/wined3d/surface_gdi.c
dlls/wined3d/swapchain.c
dlls/wined3d/texture.c
dlls/wined3d/utils.c
dlls/wined3d/vertexdeclaration.c
include/wine/wined3d.idl