wined3d: Clamp vertex shader outputs.
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 29 Jul 2010 10:56:54 +0000 (12:56 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 29 Jul 2010 15:33:35 +0000 (17:33 +0200)
commit4936e71828669ef084f9cf243f924a11a2cdce50
tree483c4160a0861b2eb30567d7f1b688cf87341337
parent2114a369360bd49a1d89f1b344a83fcc8601c1a8
wined3d: Clamp vertex shader outputs.

To avoid having to interpolate infinities over fragments.
dlls/wined3d/glsl_shader.c