- Make ref counting a little more efficient
authorPeter Hunnisett <hunnise@nortelnetworks.com>
Mon, 10 Jul 2000 13:19:28 +0000 (13:19 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 10 Jul 2000 13:19:28 +0000 (13:19 +0000)
commit4da59ea6dda0f6db2bfc7ba03dd620238121e868
tree23a8f4e864d6f085a9215352577a8981dcce000d
parent961053fd2fa1e9d1d86f4ce17a2a2e76d3f8a722
- Make ref counting a little more efficient
- Correct suspended process resumption
- Don't use sys/queue.h anymore
- Properly initialize the global semaphore across processes
- Create a mapped file for shared data structures
- Change some trace messages
- Allocate dynamic shared data from the mapped file
- Rework setting and retrieving lobby settings from shared memory
- Add infrastructure for syncronization after app launch
- Small documentation update
- Include some stuff missing from header
- Start on dp and dpl message infrastructure
- Unicode versions of player/group commands added
- Combined Connect/ConnectEx and Open/SecureOpen
- More implementation
dlls/dplayx/Makefile.in
dlls/dplayx/dplay.c
dlls/dplayx/dplayx_global.c
dlls/dplayx/dplayx_global.h
dlls/dplayx/dplayx_main.c
dlls/dplayx/dplayx_messages.c [new file with mode: 0644]
dlls/dplayx/dplayx_messages.h [new file with mode: 0644]
dlls/dplayx/dplayx_queue.h
dlls/dplayx/dplobby.c
documentation/status/directplay
include/dplobby.h