wined3d: Move fixed function texture dimension updates to the fragment pipeline.
authorStefan Dösinger <stefan@codeweavers.com>
Fri, 4 Jul 2008 17:06:58 +0000 (12:06 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 14 Jul 2008 09:43:41 +0000 (11:43 +0200)
commit51e64b3fe95afb3246c8690d9ea1e7b4c38ce2b4
tree786ec4790fb24dc50a4c40636db86825f5a21406
parentd3c29b706394e13ed9949d814f92b747609686db
wined3d: Move fixed function texture dimension updates to the fragment pipeline.

This is a further separation of the sampler state, and a preparation
to move the nv texture shader stuff to its own pipeline implementation.
dlls/wined3d/ati_fragment_shader.c
dlls/wined3d/state.c
dlls/wined3d/utils.c
dlls/wined3d/wined3d_private.h