Store the pixmap depth and the DIBSECTION pointer in the phys bitmap
authorAlexandre Julliard <julliard@winehq.org>
Mon, 11 Apr 2005 18:54:30 +0000 (18:54 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 11 Apr 2005 18:54:30 +0000 (18:54 +0000)
commit541e5b3751ff417d1b73ebc1743978504f8e0a2f
tree267e2fe182cd2571cb45c79a6aa0c5d11be29fa8
parentec15e3f1fcc56edbb457d23d7906c53cc4e61ad6
Store the pixmap depth and the DIBSECTION pointer in the phys bitmap
structure. Avoid a few GDI_GetObjPtr calls.
dlls/x11drv/bitmap.c
dlls/x11drv/brush.c
dlls/x11drv/dib.c
dlls/x11drv/x11drv.h