wined3d: Use GL_EXTCALL.
authorStefan Dösinger <stefan@codeweavers.com>
Mon, 25 Sep 2006 22:13:55 +0000 (00:13 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 26 Sep 2006 09:41:53 +0000 (11:41 +0200)
commit581c24ef4e2ba370583ae4989034a4f1b42ae0fd
treef45d75937c9b82b09169d51ed8cca9d1beb3bb9c
parent272196f5140deacefb8eb072542ed88ba72f1612
wined3d: Use GL_EXTCALL.

That fixes compilation with gl headers that do not know about glUniform4fvARB.
dlls/wined3d/glsl_shader.c