wined3d: Add a checkGLcall() after glReadBuffer.
authorRico Schüller <kgbricola@web.de>
Fri, 9 Jan 2009 10:23:04 +0000 (11:23 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Sat, 10 Jan 2009 17:04:28 +0000 (18:04 +0100)
commit5e79b0608d93546cac057ac6fcfe1e0f6c028849
tree89f1968bcdbea3f7f6ba83fd8d5afa486f6f9b47
parent29dd286d79fceff109e408503d8b221290362f12
wined3d: Add a checkGLcall() after glReadBuffer.
dlls/wined3d/surface.c