wined3d: Store the number of aux buffers in the gl limits structure.
authorStefan Dösinger <stefan@codeweavers.com>
Sun, 4 Mar 2007 22:29:28 +0000 (23:29 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 6 Mar 2007 21:16:25 +0000 (22:16 +0100)
commit5f05906f3b6a1ccb3e4673b2901aed15a3a435e4
treeccd8d8182208bd9c9ceec5ecceb1d09203deb26e
parentae57138eae7ce20b75eb8e768b38d3ed1e2f34a6
wined3d: Store the number of aux buffers in the gl limits structure.
dlls/wined3d/device.c
dlls/wined3d/directx.c
include/wine/wined3d_gl.h