wined3d: Fix the drawStridedSlow callback function calling convention.
authorStefan Dösinger <stefan@codeweavers.com>
Fri, 15 Aug 2008 16:04:20 +0000 (18:04 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 25 Aug 2008 10:26:17 +0000 (12:26 +0200)
commit61a900fdfc4ce34484b946e09d6c3539ec56327f
tree3db77e673c194a7b13eb1bcb98940e5a3bd485a4
parentec633bf789fce42b59eaca805fefd582becddd4d
wined3d: Fix the drawStridedSlow callback function calling convention.

Since some of those function pointers are direct GL functions the function
prototype needs the WINE_GLAPI calling convention. This makes prevents
drawStridedSlow from crashing with USE_WIN32_OPENGL.
dlls/wined3d/directx.c
dlls/wined3d/wined3d_private.h