wined3d: Pass the ps_compile_args structures to the shader generation code.
authorStefan Dösinger <stefan@codeweavers.com>
Sun, 14 Dec 2008 14:40:07 +0000 (15:40 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 19 Dec 2008 16:16:39 +0000 (17:16 +0100)
commit61e581abb46b2d464961ace093fdb6ad7e5345f6
treed212d3aa97cbda6c86c841f2d7ca90ca9d5e4cfc
parent936bec69cfaad868a49a6b70a9838e47255faec5
wined3d: Pass the ps_compile_args structures to the shader generation code.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/baseshader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/pixelshader.c
dlls/wined3d/wined3d_private.h