wined3d: Store the number of aux buffers in the context.
authorStefan Dösinger <stefan@codeweavers.com>
Tue, 8 Apr 2008 12:20:27 +0000 (14:20 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 9 Apr 2008 09:47:24 +0000 (11:47 +0200)
commit67e0943ba30a47c7f63ae44e8a267563d018df38
treeead9e9761a3ac5bdb786637e87376eda4f206158
parent71e9455b7345a02439dfc6ea76ae0c2e707224db
wined3d: Store the number of aux buffers in the context.
dlls/wined3d/context.c
dlls/wined3d/device.c
dlls/wined3d/directx.c
dlls/wined3d/surface.c
dlls/wined3d/wined3d_private.h
include/wine/wined3d_gl.h