wined3d: Get rid of the glname field in struct SHADER_OPCODE.
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 29 Dec 2008 15:31:21 +0000 (16:31 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 30 Dec 2008 10:36:35 +0000 (11:36 +0100)
commit6f5af4047f16d0b8b850efcbcd254f97ff3ac654
tree9c388cd03e58e7210aef43237d61e1c8cc9880d3
parentff409280e776d6c2d302092084dffbe648cec9f1
wined3d: Get rid of the glname field in struct SHADER_OPCODE.

It's only used for shader_hw_map2gl() and vshader_hw_rsq_rcp(), and we
can handle those the same way we handle the GLSL equivalents.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/pixelshader.c
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d_private.h