wined3d: Don't change GL_TEXTURE* when using the arb fragment pipeline.
authorStefan Dösinger <stefan@codeweavers.com>
Sun, 31 Oct 2010 21:11:04 +0000 (22:11 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 1 Nov 2010 10:43:39 +0000 (11:43 +0100)
commit7173a56161575358fd7c0f8e35eae59167e36bff
treebb3d5afcac37e40a147272cc2c0f44b448f05312
parent5082c57e770d448d590b0f141ea5fdce0f87e187
wined3d: Don't change GL_TEXTURE* when using the arb fragment pipeline.
dlls/wined3d/arb_program_shader.c