wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt().
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 29 Nov 2010 22:08:40 +0000 (23:08 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 30 Nov 2010 09:57:23 +0000 (10:57 +0100)
commit7363b0e98a1d6eb79c188b8b453c71d0d151fb16
tree7b52dba3b877162a497b6f45f7936f13d4503f4f
parent93a824d744ac360efb78526754ceb769919b1a6d
wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt().
dlls/wined3d/arb_program_shader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/shader.c
dlls/wined3d/surface.c
dlls/wined3d/wined3d_private.h