wined3d: Return WINED3DERR_NOTFOUND if the render target is NULL in wined3d_device_ge...
authorHenri Verbeet <hverbeet@codeweavers.com>
Sun, 9 Oct 2011 17:01:18 +0000 (19:01 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 10 Oct 2011 11:39:39 +0000 (13:39 +0200)
commit739a9d980503dfcbfa8856d7458539283c776a4d
tree6f58ed75362b96012dbe165f15c8e48fa3b63617
parent918f0a297b2dd2bd471cb16088f4c8585c31c5b8
wined3d: Return WINED3DERR_NOTFOUND if the render target is NULL in wined3d_device_get_render_target().

This is similar to how wined3d_device_get_depth_stencil() works.
dlls/d3d9/device.c
dlls/wined3d/device.c