d3d8: Forward the volume's GetDevice() to the texture instead of the wined3d volume.
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 9 Dec 2009 10:51:16 +0000 (11:51 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 9 Dec 2009 12:50:52 +0000 (13:50 +0100)
commit789fed5095f067350a451fa9b1783b0fd13ba9ab
tree7410e8e2e83a939bea0b6220ba8d61bd59c17247
parentd2ad2df6377125beebf841bf9696f39aa2275455
d3d8: Forward the volume's GetDevice() to the texture instead of the wined3d volume.
dlls/d3d8/volume.c