DirectX-XShm now waits for the X server to finish the previous frame
authorOve Kaaven <ovek@arcticnet.no>
Sun, 7 Nov 1999 22:44:06 +0000 (22:44 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Sun, 7 Nov 1999 22:44:06 +0000 (22:44 +0000)
commit7da242dbd5200c27f22fc1fc2f3dffa84b899d03
tree59734059750b80546b40593950370ae8873bde77
parent56403478c70507adc5c56cb1180bdd8d07556ed9
DirectX-XShm now waits for the X server to finish the previous frame
before sending another frame down its pipe, avoiding the X server
overload and resulting slowness that used to be.
graphics/ddraw.c
graphics/ddraw_private.h
include/ts_xlib.h
include/x11drv.h
tsx11/X11_calls
tsx11/ts_xlib.c
windows/x11drv/event.c