Handle creation of a depth/stencil buffer when creating a device.
authorChristian Costa <titan.costa@wanadoo.fr>
Thu, 17 Apr 2003 02:16:07 +0000 (02:16 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 17 Apr 2003 02:16:07 +0000 (02:16 +0000)
commit7f1250e5cfae4dc9bba61938b599ee9027ef3234
tree20c73460e5ebdf5ffcb94bb60b0bed189d606b59
parent7d77d77d7184d97be54f67d11dac432a21317425
Handle creation of a depth/stencil buffer when creating a device.
Implement IDirect3D8DeviceImpl_GetDepthStencilBuffer.
dlls/d3d8/d3d8_private.h
dlls/d3d8/device.c
dlls/d3d8/directx.c