wined3d: Use register combiners for texture stage operations.
authorH. Verbeet <hverbeet@gmail.com>
Tue, 27 Jun 2006 21:44:26 +0000 (23:44 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 28 Jun 2006 14:34:36 +0000 (16:34 +0200)
commit7f9e61f7d2bc54731f755d10c9cc91cd7d8b6b08
tree1fa9b7bec5917acda8429935be0041622bbdc28f
parentf3a2a9f30aa5e860eabb6a3df6e5d9f40359bb31
wined3d: Use register combiners for texture stage operations.

Make wined3d use register combiners for texture stage operations. In
order to do that the texture unit index needs to be separated from the
texture stage index. For cards that don't support the
NV_register_combiners extension nothing should change.
dlls/wined3d/device.c
dlls/wined3d/directx.c
dlls/wined3d/drawprim.c
dlls/wined3d/stateblock.c
include/wine/wined3d_interface.h