wined3d: Flush after surface updates.
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 14 Sep 2011 18:17:30 +0000 (20:17 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 15 Sep 2011 13:41:40 +0000 (15:41 +0200)
commit8009a4947b35ef69923531039f5c7c159f6203c9
tree18481f85380e1bf3d25335a72172f7c88f605823
parentb741cd02c3645cbc18eb59a04d3c04447a08d8b2
wined3d: Flush after surface updates.

This is similar to 5d1d07abcf3deab4397a0008ae8c44493a721c6a. We need to flush
to ensure resource updates are visible in other contexts, since otherwise GL
doesn't make any ordering guarantees between contexts.
dlls/wined3d/surface.c