wined3d: Implement WINED3DSIH_GE in the GLSL shader backend.
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 10 Oct 2012 20:22:18 +0000 (22:22 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 11 Oct 2012 16:50:56 +0000 (18:50 +0200)
commit819e5fa623f309b59ce32d9eff208c74cbccf6fd
tree4d585427485e4918040a32ec89a9588188bcce0c
parent09f5f592292c7dbd4149eeab653eb9124ed3ba75
wined3d: Implement WINED3DSIH_GE in the GLSL shader backend.
dlls/wined3d/glsl_shader.c