wined3d: Immediate constants should always have a valid location in shader_glsl_load_...
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 17 Apr 2013 06:47:57 +0000 (08:47 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 17 Apr 2013 09:36:17 +0000 (11:36 +0200)
commit84219f196404a90b34a1ddd75cee9be392e25ffa
tree30e12156c3699370e87350684d44555d86518db9
parent4bd7954bc6af9092ed710bc916a58bf56da1768e
wined3d: Immediate constants should always have a valid location in shader_glsl_load_constantsF().
dlls/wined3d/glsl_shader.c