wined3d: Handle reading the shader header in the frontend.
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 5 May 2009 07:38:03 +0000 (09:38 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 5 May 2009 09:34:15 +0000 (11:34 +0200)
commit868f5bfc7c21431fff41c0b4c1dc4d03f56e0109
tree5a9ec6f7ef721812f540ac6bf8151f5256d420a0
parentef074cdde13a1c467e22188dc33b1a517973679d
wined3d: Handle reading the shader header in the frontend.

In SM 1-3 this is just the version, in SM4 this also includes the token count.
dlls/wined3d/baseshader.c
dlls/wined3d/shader_sm1.c
dlls/wined3d/shader_sm4.c
dlls/wined3d/wined3d_private.h