wined3d: Give the nvts/nvrc code its own pipeline implementation.
authorStefan Dösinger <stefan@codeweavers.com>
Fri, 4 Jul 2008 21:15:18 +0000 (16:15 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 14 Jul 2008 09:44:26 +0000 (11:44 +0200)
commit86b033bbb94c46ee6ad2ed30f8188c965a27fee7
tree116e24ac424579ca4df1906518efd6fc6aa76cd9
parent7c216b8ab507e5658fe48ab68f46994903975e21
wined3d: Give the nvts/nvrc code its own pipeline implementation.

This code creates the structures and the pipeline selection, as well
as the caps filling. It does not yet move the actual code around,
since this will be a bigger task.
dlls/wined3d/Makefile.in
dlls/wined3d/directx.c
dlls/wined3d/nvidia_texture_shader.c [new file with mode: 0644]
dlls/wined3d/state.c
dlls/wined3d/wined3d_private.h