- factorize the D3D1/2 draw_primitive code with the new strided function
authorLionel Ulmer <lionel.ulmer@free.fr>
Tue, 24 Dec 2002 00:48:03 +0000 (00:48 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 24 Dec 2002 00:48:03 +0000 (00:48 +0000)
commit8768a6ba27b7d544cfe9f11b8b48726dfbae6287
treea0b7b5eac6b3814395dc333190a99ef46774d462
parente24bcc77e5dd167f0aa4b2835da17fa1ca2066ad
- factorize the D3D1/2 draw_primitive code with the new strided function
- rewrote a little bit this strided function to always use the static
  functions
dlls/ddraw/d3ddevice/mesa.c