wined3d: Create a common sampling function in GLSL.
authorStefan Dösinger <stefan@codeweavers.com>
Wed, 25 Feb 2009 16:06:05 +0000 (17:06 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 27 Feb 2009 12:14:46 +0000 (13:14 +0100)
commit8781174a98082962e604f5fa2b8e180e0e73fbc9
treeb8b4cb610cb6b9dcc4e20a8857004097d7bf2be3
parentd7a6859960312b432dabad738eebdf9fd263a6f8
wined3d: Create a common sampling function in GLSL.

This way the individual instruction handlers don't have to bother about the
color correction, and there's now a single place to implement fixup dependent
sampling writemask selection.
dlls/wined3d/glsl_shader.c