wined3d: Properly handle negative loop step in shader_glsl_loop().
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 10 Aug 2009 07:30:48 +0000 (09:30 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 10 Aug 2009 11:52:37 +0000 (13:52 +0200)
commit8d746c31bacd8e76d01c8c53c4033289aa18b269
treee79e1e2bc776e55eccd004b57598a42f74f124f0
parent3bc4e67f9e0fb93d244b7a71388fa62a97e2588d
wined3d: Properly handle negative loop step in shader_glsl_loop().
dlls/wined3d/arb_program_shader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/wined3d_private.h