- fix bug in 'Blt DEPTH_FILL' override
authorLionel Ulmer <lionel.ulmer@free.fr>
Tue, 20 May 2003 04:10:22 +0000 (04:10 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 20 May 2003 04:10:22 +0000 (04:10 +0000)
commit8daf96c20357298f5179aa6670bbbaf47ccfbe26
tree399c29b8cb210dc83f0077a8e0a952ca1ad0553b
parent4c591d4ef3d6d91bcb868288632f24080e7c6cc6
- fix bug in 'Blt DEPTH_FILL' override
- added a lock around the flushing of a surface to the frame buffer
- optimize texture loading my minimizing the cases where a conversion
  needs to occur and also by reusing the allocated memory
dlls/ddraw/d3ddevice/main.c
dlls/ddraw/d3ddevice/mesa.c
dlls/ddraw/d3dtexture.c
dlls/ddraw/mesa_private.h