wined3d: Handle texture transforms in the TEXTURETRANSFORMFLAGS state.
authorStefan Dösinger <stefan@codeweavers.com>
Tue, 26 Aug 2008 19:25:56 +0000 (14:25 -0500)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 27 Aug 2008 11:21:24 +0000 (13:21 +0200)
commit8f20b882bb36a2eb04234e727ca45c9921715e85
treefb2fdcf7663c3138f7d100e3d0bb17a66c6a573e
parent8dcc6b66dc3588fce1c0b847ef9c9c636ddcaff3
wined3d: Handle texture transforms in the TEXTURETRANSFORMFLAGS state.

This is a nop by itself, but it makes it easier for fragment pipelines
to read WINED3DTSS_TEXTURETRANSFORMFLAGS.
dlls/wined3d/state.c