wined3d: Disable vertex shader output clamping.
authorHenri Verbeet <hverbeet@codeweavers.com>
Mon, 24 Jan 2011 17:41:16 +0000 (18:41 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 25 Jan 2011 11:32:38 +0000 (12:32 +0100)
commit91ac0c37b1f36978d8bf974daf24ad9c77d49d6f
treeb68ced2cac0c5a6eac1b0d6ce9d237f123267f4d
parent361bb1f218c382a4651a78a14e8b6c3eae43a024
wined3d: Disable vertex shader output clamping.

It looks like NV50+ hardware gets you infinities and NaN's in D3D as well for
most things, so we should only need special handling for pow and nrm.
dlls/d3d9/tests/visual.c
dlls/wined3d/glsl_shader.c