wined3d: Rewrite shader_glsl_expp() to properly take the write mask into account.
authorH. Verbeet <hverbeet@gmail.com>
Mon, 15 Jan 2007 18:33:01 +0000 (19:33 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 16 Jan 2007 15:08:08 +0000 (16:08 +0100)
commit9857158a9952cd23992a139d2b9da094b08979fd
tree4186f1e8b7be32939feffc108927e19b0d56658d
parent2c60906ec4b1e9011fafe87cab34beace7f90a57
wined3d: Rewrite shader_glsl_expp() to properly take the write mask into account.
dlls/wined3d/glsl_shader.c