d3d8: VertexShader should keep reference to the parent device object.
authorVitaliy Margolen <wine-patch@kievinfo.com>
Wed, 12 Apr 2006 04:09:27 +0000 (22:09 -0600)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 12 Apr 2006 09:20:07 +0000 (11:20 +0200)
commit99136998e2345ac5e2408f5f129c4b5d11db6c5a
tree96aee4024fe1f86fdb7a6c6f1a61cce2806f903c
parent0fab85a5b66bfe0bccfd6bbd0ece68b986e5df5f
d3d8: VertexShader should keep reference to the parent device object.
dlls/d3d8/d3d8_private.h
dlls/d3d8/device.c
dlls/d3d8/vertexshader.c