wined3d: Do not use glMapBuffer in ProcessVertices.
authorStefan Dösinger <stefan@codeweavers.com>
Tue, 20 Feb 2007 22:00:02 +0000 (23:00 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 21 Feb 2007 09:59:55 +0000 (10:59 +0100)
commita72b561947ed485b8a2ca661eac49a9caa542383
tree1ee819068815df7b3df47a3e3e6da4022052598d
parent2a90bc2c7adaaf4d4183406e7ea7bffae79e0731
wined3d: Do not use glMapBuffer in ProcessVertices.
dlls/wined3d/device.c