d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0.
authorStefan Dösinger <stefan@codeweavers.com>
Tue, 14 Jun 2011 18:36:08 +0000 (20:36 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 17 Jun 2011 13:37:38 +0000 (15:37 +0200)
commitae5ca837d54753d29692e6c715b0ffcb526c7092
tree92ea17cc6c742fce611334cdaa3537000ebb9f5f
parent07c761a6a14a6fda05ed19bdaac399d1f117aca5
d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0.
dlls/d3d8/device.c